LeviLamina
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StringConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/BuildInfo.h"
7
8namespace Common {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> mGameVersionStringNet;
15 ::ll::TypedStorage<8, 32, ::std::string> mBuildIdString;
16 ::ll::TypedStorage<8, 32, ::std::string> mGameVersionString;
17 ::ll::TypedStorage<8, 32, ::std::string> mGameSemVerString;
18 ::ll::TypedStorage<8, 32, ::std::string> mServerVersionString;
19 ::ll::TypedStorage<8, 32, ::std::string> mGameDisplayVersionString;
20 ::ll::TypedStorage<8, 32, ::std::string> mGameDisplayVersionStringNet;
21 ::ll::TypedStorage<8, 32, ::std::string> mBuildFlavor;
22 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mGameDevGitShaString;
23 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mGameDevGitBranchString;
24 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mMergeBaseShaString;
25 ::ll::TypedStorage<8, 192, ::Common::BuildInfo> mBuildInfo;
26 // NOLINTEND
27};
28
29} // namespace Common
Definition StringConstants.h:10