LeviLamina
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HudArmorRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/input/RectangleArea.h"
8#include "mc/deps/minecraft_renderer/renderer/Mesh.h"
9#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
10
11// auto generated forward declare list
12// clang-format off
13class IClientInstance;
15class UIControl;
17class UIScene;
18// clang-format on
19
21public:
22 // HudArmorRenderer inner types define
23 enum class ArmorType : int {
24 Full = 0,
25 Half = 1,
26 Empty = 2,
27 Count = 3,
28 };
29
30public:
31 // member variables
32 // NOLINTBEGIN
33 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
34 ::ll::TypedStorage<8, 8, uint64> mNumFullIcons;
35 ::ll::TypedStorage<8, 8, uint64> mNumHalfIcons;
36 ::ll::TypedStorage<8, 8, uint64> mNumEmptyIcons;
37 ::ll::TypedStorage<4, 4, float> mArmorHeightOffset;
38 ::ll::TypedStorage<8, 96, ::std::array<::mce::TexturePtr, 3>> mArmorTextures;
39 ::ll::TypedStorage<8, 1896, ::std::array<::mce::Mesh, 3>> mArmorMeshes;
40 ::ll::TypedStorage<4, 120, ::std::array<::glm::vec3, 10>> mIconPosition;
41 ::ll::TypedStorage<4, 16, ::RectangleArea> mRenderAABB;
42 // NOLINTEND
43
44public:
45 // virtual functions
46 // NOLINTBEGIN
47 virtual ~HudArmorRenderer() /*override*/ = default;
48
49 virtual ::std::shared_ptr<::UICustomRenderer> clone() const /*override*/;
50
51 virtual void
52 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner, int) /*override*/;
53
54 virtual bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) /*override*/;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCAPI HudArmorRenderer();
61 // NOLINTEND
62
63public:
64 // constructor thunks
65 // NOLINTBEGIN
66 MCAPI void* $ctor();
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
73
74 MCAPI void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner, int);
75
76 MCAPI bool $update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene);
77 // NOLINTEND
78};
Definition HudArmorRenderer.h:5
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UIControl.h:5
Definition UICustomRenderer.h:5
Definition UIScene.h:5