LeviLamina
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EvocationFang.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/Actor.h"
7#include "mc/world/actor/ActorEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11struct ActorUniqueID;
12// clang-format on
13
14class EvocationFang : public ::Actor {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mClientSideAttackStarted;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void normalTick() /*override*/;
25
26 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
27
28 virtual void handleEntityEvent(::ActorEvent id, int data) /*override*/;
29
30 virtual float getShadowRadius() const /*override*/;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCAPI void $normalTick();
37
38 MCFOLD ::ActorUniqueID $getSourceUniqueID() const;
39
40 MCAPI void $handleEntityEvent(::ActorEvent id, int data);
41
42 MCFOLD float $getShadowRadius() const;
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCAPI static void** $vftable();
51 // NOLINTEND
52};
Definition EvocationFang.h:14
Definition ActorUniqueID.h:5