3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/player/SerializedSkinRef.h"
10namespace mce {
struct Image; }
17 ::ll::TypedStorage<8, 32, ::std::string> mDefaultMeshName;
18 ::ll::TypedStorage<8, 16, ::SerializedSkinRef> mSkin;
19 ::ll::TypedStorage<1, 1, bool> mIsAlphaTest;
20 ::ll::TypedStorage<1, 1, bool> mIsDirty;
26 virtual ~SkinInfoData();
29 updateSkin(::SerializedSkinRef
const& skin, ::mce::Image
const* skinData, ::mce::Image
const* capeData) = 0;
31 virtual bool hasValidTexture() = 0;
43 MCAPI
static void** $vftable();
Definition SkinInfoData.h:5