LeviLamina
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IPackManifestFactoryImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/Result.h"
7#include "mc/world/level/GameType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Core { class Path; }
12namespace Core { class PathView; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ~IPackManifestFactoryImpl() = default;
20
21 virtual ::Core::Path getInternalStoragePath() = 0;
22
23 virtual ::Bedrock::Result<::std::string> readAssetFile(::Core::PathView filename) = 0;
24
25 virtual ::std::optional<::GameType> readGameTypeFromLevelDat(::std::string const& levelDatContents) = 0;
26 // NOLINTEND
27};
Definition PathView.h:19
Definition Path.h:11
Definition IPackManifestFactoryImpl.h:15