LeviLamina
Loading...
Searching...
No Matches
OnGround.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/chunk/PlacementType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12namespace br::spawn { struct EntityType; }
13// clang-format on
14
15namespace br::spawn {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual bool isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const
22 /*override*/;
23
24 virtual ::BlockPos adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const /*override*/;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCAPI bool $isSpawnPositionOk(::BlockSource& region, ::BlockPos pos, ::br::spawn::EntityType const& type) const;
31
32 MCAPI ::BlockPos $adjustSpawnPos(::BlockSource& region, ::BlockPos candidate) const;
33
34
35 // NOLINTEND
36};
37
38} // namespace br::spawn
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition OnGround.h:17
Definition PlacementType.h:14
Definition EntityType.h:16