3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/particle/ParticleLayer.h"
7#include "mc/comprehensive/ParticleType.h"
8#include "mc/deps/core/container/slot_map_handle.h"
9#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
10#include "mc/deps/core/utility/NonOwnerPointer.h"
11#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
33 using ParticleBin = ::std::vector<::std::unique_ptr<::Particle>>;
35 using ParticleTextureMap = ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>;
40 ::ll::TypedStorage<8, 2520, ::std::vector<::std::unique_ptr<::Particle>>[105]> mInactiveParticlesPool;
41 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
42 ::ll::TypedStorage<8, 6720, ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>[105]>
44 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::CustomParticle>>> customParticles;
45 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::Particle>>> mNewParticles;
46 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::SeasonsRenderer>> mSeasons;
47 ::ll::TypedStorage<8, 8, ::LightTexture&> mLightTexture;
48 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> opaqueMat;
49 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> alphaTestMat;
50 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> blendMat;
51 ::ll::TypedStorage<4, 420, uint[105]> maxParticleCount;
52 ::ll::TypedStorage<4, 420, uint[105]> particleCount;
53 ::ll::TypedStorage<1, 1, bool> mTemporaryCameraActive;
54 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ParticleType, ::HashedString>> mNewParticleSystemJsonLookup;
60 ::Bedrock::slot_map_handle<::std::unique_ptr<::ParticleSystem::ParticleEmitter>, 64, 32>>>
61 mNewParticleSystemMap;
66 ParticleEngine& operator=(ParticleEngine
const&);
67 ParticleEngine(ParticleEngine
const&);
73 virtual ~ParticleEngine() =
default;
81 ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons,
82 ::LightTexture& lightTexture
85 MCAPI
void _emitParticleNew(
86 ::ParticleSystemEngine& particleSystemEngine,
93 MCAPI ::ParticleLayerRenderObject _extractParticleLayer(
94 ::ScreenContext& screenContext,
95 ::ParticleRenderContext
const& particleRenderContext,
96 ::ParticleLayer particleLayer,
97 ::mce::MaterialPtr
const& mat
100 MCAPI
void addCustomParticle(::std::unique_ptr<::CustomParticle> particle);
104 MCAPI ::ParticleRenderObjectCollection
105 extract(::ScreenContext& screenContext, ::Vec3
const& cameraPos, ::Vec3
const& viewOff,
float minDist)
const;
107 MCAPI ::ParticleRenderObjectCollection extractEmptyCollection(::ScreenContext& screenContext)
const;
115 MCAPI
static void render(::ScreenContext& screenContext, ::ParticleLayerRenderObject
const& particleState);
122 $ctor(::Level& level, ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons, ::LightTexture& lightTexture);
Definition EnableNonOwnerReferences.h:7
Definition CustomParticle.h:5
Definition HashedString.h:5
Definition LightTexture.h:5
Definition ParticleEngine.h:5
Definition ParticleSystemEngine.h:5
Definition ParticleEmitter.h:7
Definition ScreenContext.h:5
Definition SeasonsRenderer.h:5
Definition ParticleLayerRenderObject.h:5
Definition ParticleRenderContext.h:5
Definition ParticleRenderObjectCollection.h:5