LeviLamina
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CameraShakeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
13class EntityRegistry;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void tick(::EntityRegistry& registry) /*override*/;
21 // NOLINTEND
22
23public:
24 // static functions
25 // NOLINTBEGIN
26#ifdef LL_PLAT_C
27 MCAPI static void _tickComponent(
28 ::EntityContext& entity,
29 ::ActorOwnerComponent& actorOwnerComponent,
30 ::CameraShakeComponent& cameraShakeComponent
31 );
32#endif
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38#ifdef LL_PLAT_C
39 MCAPI void $tick(::EntityRegistry& registry);
40#endif
41
42
43 // NOLINTEND
44};
Definition ActorOwnerComponent.h:10
Definition CameraShakeComponent.h:16
Definition CameraShakeSystem.h:16
Definition EntityContext.h:15
Definition EntityRegistry.h:10
Definition ITickingSystem.h:15