24class Boat :
public ::Actor {
28 ::ll::TypedStorage<4, 4, float> mBubbleMultiplier;
29 ::ll::TypedStorage<4, 4, float> mBubbleAngle;
30 ::ll::TypedStorage<4, 4, float> mBubbleAngleOld;
42 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
44 virtual void destroy(::Actor* source);
46 virtual void normalTick() ;
48 virtual float getShadowRadius()
const ;
50 virtual ::std::string getExitTip(::std::string
const& kind, ::InputMode mode, ::NewInteractionModel scheme)
const
53 virtual bool canAddPassenger(::Actor& passenger)
const ;
55 virtual ::ActorUniqueID getControllingPlayer()
const ;
57 virtual float getPassengerYRotation(::Actor
const& passenger)
const ;
61 virtual ::ActorHurtResult
75 MCAPI ::std::string getExitText(
bool isPocket)
const;
77 MCAPI
float getRowingTime(::SharedTypes::Side side,
float alpha)
const;
80 MCAPI uchar getWoodID()
const;
98 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
100 MCAPI
void $destroy(::Actor* source);
102 MCAPI
void $normalTick();
104 MCFOLD
float $getShadowRadius()
const;
106 MCAPI ::std::string $getExitTip(::std::string
const& kind, ::InputMode mode, ::NewInteractionModel scheme)
const;
108 MCAPI
bool $canAddPassenger(::Actor& passenger)
const;
110 MCAPI ::ActorUniqueID $getControllingPlayer()
const;
112 MCAPI
float $getPassengerYRotation(::Actor
const& passenger)
const;
Definition EntityContext.h:15