LeviLamina
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ArmorTrimTextureData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<1, 1, bool> mIsDyeable;
10 ::ll::TypedStorage<1, 1, bool> mIsDarker;
11 ::ll::TypedStorage<1, 1, bool> mIsLegging;
12 ::ll::TypedStorage<8, 32, ::std::string> mMaterialName;
13 ::ll::TypedStorage<8, 32, ::std::string> mPatternName;
14 ::ll::TypedStorage<8, 32, ::std::string> mArmorTexturePath;
15 ::ll::TypedStorage<8, 32, ::std::string> mCustomPatternPath;
16 ::ll::TypedStorage<8, 32, ::std::string> mCustomMaterialPalettePath;
17 // NOLINTEND
18};
Definition ArmorTrimTextureData.h:5