LeviLamina
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PlayerItemInUse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/PlayerInventorySlotData.h"
7#include "mc/world/item/ItemStack.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mShouldEmitGameEvents;
19 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
20 ::ll::TypedStorage<4, 8, ::PlayerInventorySlotData> mSlot;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI int getUsedDuration(::EntityContext const& owner) const;
27 // NOLINTEND
28};
Definition EntityContext.h:15
Definition PlayerItemInUse.h:14