3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
20 ::ll::TypedStorage<4, 4, float> mAnimationPos;
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
23 ::ll::TypedStorage<8, 576, ::ModelPart> mHead;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mJaw;
25 ::ll::TypedStorage<8, 576, ::ModelPart> mSnout;
35 virtual ~DragonHeadModel() =
default;
37 virtual void render(::ScreenContext& screenContext) ;
39 virtual void render(::ScreenContext& screenContext,
float scale);
45 MCAPI
explicit DragonHeadModel(::GeometryPtr source);
51 MCAPI
void* $ctor(::GeometryPtr source);
57 MCAPI
void $render(::ScreenContext& screenContext);
59 MCAPI
void $render(::ScreenContext& screenContext,
float scale);
Definition DragonHeadModel.h:5
Definition GeometryPtr.h:5
Definition ScreenContext.h:5