33 virtual ::Block
const&
34 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
46 virtual ::AABB getCollisionShape(
53 virtual ::AABB
const& getOutline(
60 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
62 virtual bool isWallBlock()
const ;
66 virtual ::HitResult clip(
72 ::ShapeType shapeType,
83 MCAPI ::WallConnectionType
104 MCAPI static ::BaseGameVersion
const& WALL_DOESNT_BREAK_FALLING_BLOCK_VERSION();
110 MCAPI ::Block
const& $getPlacementBlock(
122 MCAPI ::AABB
const& $getVisualShapeInWorld(
129 MCAPI ::AABB $getCollisionShape(
136 MCFOLD ::AABB
const& $getOutline(
143 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const;
145 MCFOLD
bool $isWallBlock()
const;
149 MCFOLD ::HitResult $clip(
155 ::ShapeType shapeType,
167 MCAPI
static void** $vftable();