LeviLamina
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DouseFireSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
14namespace Json { class Value; }
15namespace SharedTypes::v1_26_50 { struct ProjectileOnHitSubcomponent; }
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void initFromDefinition(::SharedTypes::v1_26_50::ProjectileOnHitSubcomponent const&) /*override*/;
23
24 virtual void writetoJSON(::Json::Value&) const /*override*/;
25
26 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
27
28 virtual char const* getName() const /*override*/;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static void douseFire(::Actor& owner, ::BlockSource& region, ::BlockPos const& pos);
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCFOLD void $initFromDefinition(::SharedTypes::v1_26_50::ProjectileOnHitSubcomponent const&);
41
42 MCFOLD void $writetoJSON(::Json::Value&) const;
43
44 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
45
46 MCAPI char const* $getName() const;
47
48
49 // NOLINTEND
50};
Definition Actor.h:113
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition DouseFireSubcomponent.h:18
Definition Value.h:16
Definition OnHitSubcomponent.h:13
Definition ProjectileComponent.h:30
Definition ProjectileOnHitSubcomponent.h:7