LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockDescriptor.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class AABB;
14class Actor;
15class Block;
16class BlockPos;
17class BlockSource;
20namespace BlockEvents { class BlockQueuedTickEvent; }
21namespace BlockEvents { class BlockRandomTickEvent; }
22// clang-format on
23
24class FarmBlock : public ::BlockType {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 176, ::BlockDescriptor> mBaseBlock;
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
33 FarmBlock();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual ::AABB getCollisionShape(
39 ::Block const&,
41 ::BlockPos const& pos,
43 ) const /*override*/;
44
45 virtual ::AABB const&
46 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
47 /*override*/;
48
49 virtual int getVariant(::Block const& block) const /*override*/;
50
51 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
52
53 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
54
55 virtual void transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const
56 /*override*/;
57
58 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
59 /*override*/;
60
61 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
62 // NOLINTEND
63
64public:
65 // member functions
66 // NOLINTBEGIN
67 MCAPI FarmBlock(::std::string const& nameId, int id, ::BlockDescriptor baseBlock);
68
69 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
70
71 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
72 // NOLINTEND
73
74public:
75 // static variables
76 // NOLINTBEGIN
77 MCAPI static ::AABB& BLOCK_AABB();
78 // NOLINTEND
79
80public:
81 // constructor thunks
82 // NOLINTBEGIN
83 MCAPI void* $ctor(::std::string const& nameId, int id, ::BlockDescriptor baseBlock);
84 // NOLINTEND
85
86public:
87 // virtual function thunks
88 // NOLINTBEGIN
89 MCAPI ::AABB $getCollisionShape(
90 ::Block const&,
92 ::BlockPos const& pos,
94 ) const;
95
96 MCAPI ::AABB const&
97 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
98
99 MCAPI int $getVariant(::Block const& block) const;
100
101 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
102
103 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCAPI void $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const;
106
107 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
108
109 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
110
111
112 // NOLINTEND
113
114public:
115 // vftables
116 // NOLINTBEGIN
117 MCAPI static void** $vftable();
118 // NOLINTEND
119};
Definition AABB.h:18
Definition Actor.h:113
Definition BlockDescriptor.h:21
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10