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TextureData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core_graphics/TextureSetLayerType.h"
7
8// auto generated forward declare list
9// clang-format off
11class TintMapColor;
12namespace mce { class Color; }
13// clang-format on
14
15class TextureData {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::UntypedStorage<8, 56> mUnk5e7a90;
20 ::ll::UntypedStorage<4, 24> mUnk88ed42;
21 ::ll::UntypedStorage<8, 56> mUnkd6a048;
22 ::ll::UntypedStorage<4, 24> mUnkc99e19;
23 ::ll::UntypedStorage<4, 16> mUnkcb1222;
24 ::ll::UntypedStorage<4, 64> mUnkad2404;
25 ::ll::UntypedStorage<4, 64> mUnkde35ba;
26 ::ll::UntypedStorage<1, 1> mUnkfaf113;
27 ::ll::UntypedStorage<1, 1> mUnk6b1650;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 TextureData& operator=(TextureData const&);
33 TextureData(TextureData const&);
34 TextureData();
35
36public:
37 // member functions
38 // NOLINTBEGIN
40 ::ResourceLocation const& location,
41 ::ResourceLocation const& tintMapLocation,
42 ::mce::Color const& tintColor,
43 ::TintMapColor const& multiChannelTintBaseColor,
44 ::TintMapColor const& multiChannelTintColor,
45 bool multiChannelTint,
46 ::cg::TextureSetLayerType const textureSetLayerType
47 );
48 // NOLINTEND
49
50public:
51 // constructor thunks
52 // NOLINTBEGIN
53 MCNAPI void* $ctor(
54 ::ResourceLocation const& location,
55 ::ResourceLocation const& tintMapLocation,
56 ::mce::Color const& tintColor,
57 ::TintMapColor const& multiChannelTintBaseColor,
58 ::TintMapColor const& multiChannelTintColor,
59 bool multiChannelTint,
60 ::cg::TextureSetLayerType const textureSetLayerType
61 );
62 // NOLINTEND
63};
Definition ResourceLocation.h:15
Definition TextureData.h:5
MCAPI TextureData(::ResourceLocation const &location, ::ResourceLocation const &tintMapLocation, ::mce::Color const &tintColor, ::TintMapColor const &multiChannelTintBaseColor, ::TintMapColor const &multiChannelTintColor, bool multiChannelTint, ::cg::TextureSetLayerType const textureSetLayerType)
MCAPI void * $ctor(::ResourceLocation const &location, ::ResourceLocation const &tintMapLocation, ::mce::Color const &tintColor, ::TintMapColor const &multiChannelTintBaseColor, ::TintMapColor const &multiChannelTintColor, bool multiChannelTint, ::cg::TextureSetLayerType const textureSetLayerType)
Definition TintMapColor.h:8
Definition Color.h:13