LeviLamina
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DeviceIdManager_Win32.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/application/device/DeviceIdManager_Common.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Bedrock { struct DeviceIDPlatformEnvironment; }
11// clang-format on
12
13namespace Bedrock {
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void _initializePlatform(::Bedrock::DeviceIDPlatformEnvironment const& environment) /*override*/;
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
26 // NOLINTEND
27};
28
29} // namespace Bedrock
Definition DeviceIdManager_Common.h:17
Definition DeviceIdManager_Win32.h:15
MCAPI void $_initializePlatform(::Bedrock::DeviceIDPlatformEnvironment const &environment)
Definition DeviceIDPlatformEnvironment.h:7