LeviLamina
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WorldProcessProgressHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/EmptyProgressHandler.h"
7#include "mc/world/actor/player/LoadingState.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
15public:
16 // WorldProcessProgressHandler inner types define
17 enum class Type : int {
18 Convert = 0,
19 Upload = 1,
20 };
21
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 64, ::std::function<float()>> mOnTick;
26 ::ll::TypedStorage<8, 64, ::std::function<::LoadingState()>> mGetLoadingStateCallback;
27 ::ll::TypedStorage<4, 4, float> mProgress;
28 ::ll::TypedStorage<4, 4, ::WorldProcessProgressHandler::Type> mWorldProcessType;
29 ::ll::TypedStorage<1, 1, bool> mExitOnComplete;
30 ::ll::TypedStorage<1, 1, bool> mExitRequested;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 WorldProcessProgressHandler();
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual ~WorldProcessProgressHandler() /*override*/ = default;
41
42 virtual void tick(::MinecraftScreenModel& minecraftScreenModel) /*override*/;
43
44 virtual ::LoadingState getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
45
46 virtual float getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
47
48 virtual ::std::string getProgressMessage(::MinecraftScreenModel& minecraftScreenModel) const /*override*/;
49
50 virtual ::std::string getTTSProgressMessage() const /*override*/;
51
52 virtual ::std::string getTitleText() const /*override*/;
53
54 virtual ::std::string getName() const /*override*/;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCAPI WorldProcessProgressHandler(
61 ::WorldProcessProgressHandler::Type worldProcessType,
62 ::std::function<float()> tickCallback,
63 ::std::function<::LoadingState()> getLoadingStateCallback,
64 bool exitOnComplete
65 );
66 // NOLINTEND
67
68public:
69 // constructor thunks
70 // NOLINTBEGIN
71 MCAPI void* $ctor(
72 ::WorldProcessProgressHandler::Type worldProcessType,
73 ::std::function<float()> tickCallback,
74 ::std::function<::LoadingState()> getLoadingStateCallback,
75 bool exitOnComplete
76 );
77 // NOLINTEND
78
79public:
80 // virtual function thunks
81 // NOLINTBEGIN
82 MCAPI void $tick(::MinecraftScreenModel& minecraftScreenModel);
83
84 MCAPI ::LoadingState $getLoadingState(::MinecraftScreenModel& minecraftScreenModel) const;
85
86 MCAPI float $getLoadingProgress(::MinecraftScreenModel& minecraftScreenModel) const;
87
88 MCAPI ::std::string $getProgressMessage(::MinecraftScreenModel& minecraftScreenModel) const;
89
90 MCAPI ::std::string $getTTSProgressMessage() const;
91
92 MCAPI ::std::string $getTitleText() const;
93
94 MCAPI ::std::string $getName() const;
95 // NOLINTEND
96};
Definition EmptyProgressHandler.h:5
Definition MinecraftScreenModel.h:5
Definition WorldProcessProgressHandler.h:5