LeviLamina
Loading...
Searching...
No Matches
BuddingAmethystBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class Block;
12class BlockActor;
13class BlockPos;
14class BlockSource;
15class ItemInstance;
16namespace BlockEvents { class BlockRandomTickEvent; }
17// clang-format on
18
19class BuddingAmethystBlock : public ::BlockType {
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
24
25 virtual void onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const /*override*/;
26
27 virtual bool isSilentWhenJumpingOff() const /*override*/;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
40
41 MCFOLD void $onProjectileHit(::BlockSource& region, ::BlockPos const& pos, ::Actor const&) const;
42
43 MCFOLD bool $isSilentWhenJumpingOff() const;
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition Actor.h:113
Definition BlockActor.h:29
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition BuddingAmethystBlock.h:19
Definition ItemInstance.h:15