LeviLamina
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RendererContextD3D11.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/bgfx/BufferD3D11.h"
7#include "mc/external/bgfx/Dxgi.h"
8#include "mc/external/bgfx/FatalError.h"
9#include "mc/external/bgfx/FrameBufferD3D11.h"
10#include "mc/external/bgfx/FrameBufferHandle.h"
11#include "mc/external/bgfx/GuardedPagedHeapBackedArray.h"
12#include "mc/external/bgfx/NvApi.h"
13#include "mc/external/bgfx/OcclusionQueryD3D11.h"
14#include "mc/external/bgfx/ProgramD3D11.h"
15#include "mc/external/bgfx/RendererContextI.h"
16#include "mc/external/bgfx/Resolution.h"
17#include "mc/external/bgfx/ShaderD3D11.h"
18#include "mc/external/bgfx/StateCacheLru.h"
19#include "mc/external/bgfx/StateCacheT.h"
20#include "mc/external/bgfx/SwapChainDesc.h"
21#include "mc/external/bgfx/TextVideoMem.h"
22#include "mc/external/bgfx/TextureStage.h"
23#include "mc/external/bgfx/TimerQueryD3D11.h"
24#include "mc/external/bgfx/UniformRegistry.h"
25#include "mc/external/bgfx/VertexBufferD3D11.h"
26#include "mc/external/bgfx/VertexDecl.h"
27#include "mc/external/bgfx/renderer_type/Enum.h"
28#include "mc/external/bgfx/texture_format/Enum.h"
29#include "mc/external/bgfx/uniform_type/Enum.h"
30
31// auto generated forward declare list
32// clang-format off
33namespace bgfx { class UniformBuffer; }
34namespace bgfx { struct Attachment; }
35namespace bgfx { struct BlitState; }
36namespace bgfx { struct ClearQuad; }
37namespace bgfx { struct Frame; }
38namespace bgfx { struct Handle; }
39namespace bgfx { struct IndexBufferHandle; }
40namespace bgfx { struct Memory; }
41namespace bgfx { struct OcclusionQueryHandle; }
42namespace bgfx { struct ProgramHandle; }
43namespace bgfx { struct Rect; }
44namespace bgfx { struct ShaderBufferHandle; }
45namespace bgfx { struct ShaderHandle; }
46namespace bgfx { struct TextVideoMemBlitter; }
47namespace bgfx { struct TextureHandle; }
48namespace bgfx { struct UniformHandle; }
49namespace bgfx { struct VertexBufferHandle; }
50namespace bgfx { struct VertexDeclHandle; }
51namespace bgfx::d3d11 { struct AGSContext; }
52namespace bgfx::d3d11 { struct TextureD3D11; }
53// clang-format on
54
55namespace bgfx::d3d11 {
56
57struct RendererContextD3D11 : public ::bgfx::RendererContextI {
58public:
59 // member variables
60 // NOLINTBEGIN
61 ::ll::TypedStorage<8, 8, void*> m_d3d9dll;
62 ::ll::TypedStorage<8, 8, void*> m_d3d11dll;
63 ::ll::TypedStorage<8, 8, void*> m_renderdocdll;
64 ::ll::TypedStorage<8, 8, void*> m_agsdll;
65 ::ll::TypedStorage<8, 448, ::bgfx::Dxgi> m_dxgi;
66 ::ll::TypedStorage<8, 8, ::bgfx::d3d11::AGSContext*> m_ags;
67 ::ll::TypedStorage<8, 48, ::bgfx::NvApi> m_nvapi;
68 ::ll::TypedStorage<4, 4, ::D3D_FEATURE_LEVEL> m_featureLevel;
69 ::ll::TypedStorage<8, 8, ::IDXGISwapChain3*> m_swapChain;
70 ::ll::TypedStorage<8, 8, ::ID3D11Texture2D*> m_msaaRenderTarget;
71 ::ll::TypedStorage<1, 1, bool> m_needPresent;
72 ::ll::TypedStorage<1, 1, bool> m_fatal;
73 ::ll::TypedStorage<4, 8, ::bgfx::FatalError> m_fatalError;
74 ::ll::TypedStorage<2, 2, ushort> m_numWindows;
75 ::ll::TypedStorage<2, 256, ::bgfx::FrameBufferHandle[128]> m_windows;
76 ::ll::TypedStorage<8, 8, ::ID3D11Device*> m_device;
77 ::ll::TypedStorage<8, 8, ::ID3D11DeviceContext*> m_deviceCtx;
78 ::ll::TypedStorage<8, 8, ::ID3DUserDefinedAnnotation*> m_annotation;
79 ::ll::TypedStorage<8, 8, ::ID3D11InfoQueue*> m_infoQueue;
80 ::ll::TypedStorage<8, 49200, ::bgfx::d3d11::TimerQueryD3D11> m_gpuTimer;
81 ::ll::TypedStorage<8, 4112, ::bgfx::d3d11::OcclusionQueryD3D11> m_occlusionQuery;
82 ::ll::TypedStorage<4, 4, uint> m_deviceInterfaceVersion;
83 ::ll::TypedStorage<8, 8, ::ID3D11RenderTargetView*> m_backBufferColor;
84 ::ll::TypedStorage<8, 8, ::ID3D11DepthStencilView*> m_backBufferDepthStencil;
85 ::ll::TypedStorage<8, 8, ::ID3D11RenderTargetView*> m_currentColor;
86 ::ll::TypedStorage<8, 8, ::ID3D11DepthStencilView*> m_currentDepthStencil;
87 ::ll::TypedStorage<8, 8, ::ID3D11Texture2D*> m_captureTexture;
88 ::ll::TypedStorage<8, 8, ::ID3D11Texture2D*> m_captureResolve;
89 ::ll::TypedStorage<4, 12, ::bgfx::Resolution> m_resolution;
90 ::ll::TypedStorage<8, 72, ::bgfx::SwapChainDesc> m_scd;
91 ::ll::TypedStorage<4, 4, ::DXGI_SWAP_EFFECT> m_swapEffect;
92 ::ll::TypedStorage<4, 4, uint> m_swapBufferCount;
93 ::ll::TypedStorage<4, 4, uint> m_maxAnisotropy;
94 ::ll::TypedStorage<1, 1, bool> m_depthClamp;
95 ::ll::TypedStorage<1, 1, bool> m_wireframe;
96 ::ll::TypedStorage<8, 131072, ::bgfx::d3d11::BufferD3D11[4096]> m_indexBuffers;
97 ::ll::TypedStorage<8, 163840, ::bgfx::d3d11::VertexBufferD3D11[4096]> m_vertexBuffers;
98 ::ll::TypedStorage<8, 131072, ::bgfx::d3d11::BufferD3D11[4096]> m_shaderBuffers;
99 ::ll::TypedStorage<8, 786432, ::bgfx::d3d11::ShaderD3D11[4096]> m_shaders;
100 ::ll::TypedStorage<8, 507904, ::bgfx::d3d11::ProgramD3D11[2048]> m_program;
101 ::ll::TypedStorage<8, 294944, ::bgfx::GuardedPagedHeapBackedArray<::bgfx::d3d11::TextureD3D11, 4096>> m_textures;
102 ::ll::TypedStorage<4, 5376, ::bgfx::VertexDecl[64]> m_vertexDecls;
103 ::ll::TypedStorage<8, 24576, ::bgfx::d3d11::FrameBufferD3D11[128]> m_frameBuffers;
104 ::ll::TypedStorage<8, 4096, void* [512]> m_uniforms;
105 ::ll::TypedStorage<4, 7176, ::bgfx::UniformRegistry> m_uniformReg;
106 ::ll::TypedStorage<8, 32, ::bgfx::StateCacheT<::ID3D11BlendState>> m_blendStateCache;
107 ::ll::TypedStorage<8, 32, ::bgfx::StateCacheT<::ID3D11DepthStencilState>> m_depthStencilStateCache;
108 ::ll::TypedStorage<8, 32, ::bgfx::StateCacheT<::ID3D11InputLayout>> m_inputLayoutCache;
109 ::ll::TypedStorage<8, 32, ::bgfx::StateCacheT<::ID3D11RasterizerState>> m_rasterizerStateCache;
110 ::ll::TypedStorage<8, 32, ::bgfx::StateCacheT<::ID3D11SamplerState>> m_samplerStateCache;
111 ::ll::TypedStorage<8, 32808, ::bgfx::StateCacheLru<::IUnknown*, 1024>> m_srvUavLru;
112 ::ll::TypedStorage<8, 24, ::bgfx::TextVideoMem> m_textVideoMem;
113 ::ll::TypedStorage<8, 1040, ::bgfx::d3d11::TextureStage> m_textureStage;
114 ::ll::TypedStorage<8, 8, ::bgfx::d3d11::ProgramD3D11*> m_currentProgram;
115 ::ll::TypedStorage<1, 65536, uchar[65536]> m_vsScratch;
116 ::ll::TypedStorage<1, 65536, uchar[65536]> m_fsScratch;
117 ::ll::TypedStorage<4, 4, uint> m_vsChanges;
118 ::ll::TypedStorage<4, 4, uint> m_fsChanges;
119 ::ll::TypedStorage<2, 2, ::bgfx::FrameBufferHandle> m_fbh;
120 ::ll::TypedStorage<1, 1, bool> m_rtMsaa;
121 ::ll::TypedStorage<1, 1, bool> m_directAccessSupport;
122 // NOLINTEND
123
124public:
125 // virtual functions
126 // NOLINTBEGIN
127 virtual ~RendererContextD3D11() /*override*/ = default;
128
129 virtual ::bgfx::RendererType::Enum getRendererType() const /*override*/;
130
131 virtual uint64 getRendererVersion() const /*override*/;
132
133 virtual uint64 getShaderVersion() const /*override*/;
134
135 virtual char const* getRendererName() const /*override*/;
136
137 virtual void
138 createIndexBuffer(::bgfx::IndexBufferHandle _handle, ::bgfx::Memory const* _mem, ushort _flags) /*override*/;
139
140 virtual void destroyIndexBuffer(::bgfx::IndexBufferHandle _handle) /*override*/;
141
142 virtual void createVertexDecl(::bgfx::VertexDeclHandle _handle, ::bgfx::VertexDecl const& _decl) /*override*/;
143
144 virtual void destroyVertexDecl(::bgfx::VertexDeclHandle) /*override*/;
145
146 virtual void createVertexBuffer(
147 ::bgfx::VertexBufferHandle _handle,
148 ::bgfx::Memory const* _mem,
149 ::bgfx::VertexDeclHandle _declHandle,
150 ushort _flags
151 ) /*override*/;
152
153 virtual void destroyVertexBuffer(::bgfx::VertexBufferHandle _handle) /*override*/;
154
155 virtual void createDynamicIndexBuffer(::bgfx::IndexBufferHandle _handle, uint _size, ushort _flags) /*override*/;
156
157 virtual void updateDynamicIndexBuffer(
158 ::bgfx::IndexBufferHandle _handle,
159 uint _offset,
160 uint _size,
161 ::bgfx::Memory const* _mem
162 ) /*override*/;
163
164 virtual void destroyDynamicIndexBuffer(::bgfx::IndexBufferHandle _handle) /*override*/;
165
166 virtual void createDynamicVertexBuffer(::bgfx::VertexBufferHandle _handle, uint _size, ushort _flags) /*override*/;
167
168 virtual void updateDynamicVertexBuffer(
169 ::bgfx::VertexBufferHandle _handle,
170 uint _offset,
171 uint _size,
172 ::bgfx::Memory const* _mem
173 ) /*override*/;
174
175 virtual void destroyDynamicVertexBuffer(::bgfx::VertexBufferHandle _handle) /*override*/;
176
177 virtual void createShader(::bgfx::ShaderHandle _handle, ::bgfx::Memory const* _mem) /*override*/;
178
179 virtual void destroyShader(::bgfx::ShaderHandle _handle) /*override*/;
180
181 virtual void
182 createProgram(::bgfx::ProgramHandle _handle, ::bgfx::ShaderHandle _vsh, ::bgfx::ShaderHandle _fsh) /*override*/;
183
184 virtual void destroyProgram(::bgfx::ProgramHandle _handle) /*override*/;
185
186 virtual void* createTexture(
187 ::bgfx::TextureHandle _handle,
188 ::bgfx::Memory const* _mem,
189 uint _flags,
190 uchar _skip,
191 ::bgfx::Memory const**
192 ) /*override*/;
193
194 virtual void wrapExternalTexture(
195 ::bgfx::TextureHandle _handle,
196 ::bgfx::RendererType::Enum _type,
197 void* _texturePtr,
198 void* _deferredRef
199 ) /*override*/;
200
201 virtual void updateTextureBegin(::bgfx::TextureHandle, uchar, uchar) /*override*/;
202
203 virtual void updateTexture(
204 ::bgfx::TextureHandle _handle,
205 uchar _side,
206 uchar _mip,
207 ::bgfx::Rect const& _rect,
208 ushort _z,
209 ushort _depth,
210 ushort _pitch,
211 ::bgfx::Memory const* _mem
212 ) /*override*/;
213
214 virtual void updateTextureEnd() /*override*/;
215
216 virtual void readTexture(::bgfx::TextureHandle _handle, void* _data, uchar _mip) /*override*/;
217
218 virtual void resizeTexture(
219 ::bgfx::TextureHandle _handle,
220 ushort _width,
221 ushort _height,
222 uchar _numMips,
223 ushort _numLayers
224 ) /*override*/;
225
226 virtual void overrideInternal(::bgfx::TextureHandle _handle, uint64 _ptr, uint _flags) /*override*/;
227
228 virtual uint64 getInternal(::bgfx::TextureHandle _handle) /*override*/;
229
230 virtual void destroyTexture(::bgfx::TextureHandle _handle) /*override*/;
231
232 virtual void
233 createShaderBuffer(::bgfx::ShaderBufferHandle _handle, uint _size, uint _stride, ushort _flags) /*override*/;
234
235 virtual void
236 updateShaderBuffer(::bgfx::ShaderBufferHandle _handle, uint _offset, ::bgfx::Memory const* _mem) /*override*/;
237
238 virtual void destroyShaderBuffer(::bgfx::ShaderBufferHandle _handle) /*override*/;
239
240 virtual void createFrameBuffer(
241 ::bgfx::FrameBufferHandle _handle,
242 uchar _num,
243 ::bgfx::Attachment const* _attachment
244 ) /*override*/;
245
246 virtual void createFrameBuffer(
247 ::bgfx::FrameBufferHandle _handle,
248 void* _nwh,
249 uint _width,
250 uint _height,
251 ::bgfx::TextureFormat::Enum _depthFormat
252 ) /*override*/;
253
254 virtual void destroyFrameBuffer(::bgfx::FrameBufferHandle _handle) /*override*/;
255
256 virtual void createUniform(
257 ::bgfx::UniformHandle _handle,
258 ::bgfx::UniformType::Enum _type,
259 ushort _num,
260 char const* _name
261 ) /*override*/;
262
263 virtual void destroyUniform(::bgfx::UniformHandle _handle) /*override*/;
264
265 virtual void requestScreenShot(::bgfx::FrameBufferHandle _handle, char const* _filePath) /*override*/;
266
267 virtual void updateViewName(ushort _id, char const* _name) /*override*/;
268
269 virtual void updateUniform(void*, ushort _loc, void const* _data, uint _size) /*override*/;
270
271 virtual void setMarker(void*, char const* _marker, uint _size) /*override*/;
272
273 virtual void invalidateOcclusionQuery(::bgfx::OcclusionQueryHandle _handle) /*override*/;
274
275 virtual void setName(::bgfx::Handle _handle, char const* _name) /*override*/;
276
277 virtual void submit(
278 ::bgfx::Frame* _render,
279 ::bgfx::ClearQuad& _clearQuad,
280 ::bgfx::TextVideoMemBlitter& _textVideoMemBlitter
281 ) /*override*/;
282
283 virtual void blitSetup(::bgfx::TextVideoMemBlitter& _blitter) /*override*/;
284
285 virtual void blitRender(::bgfx::TextVideoMemBlitter& _blitter, uint _numIndices) /*override*/;
286
287 virtual bool isDeviceRemoved() /*override*/;
288
289 virtual void suspend() /*override*/;
290
291 virtual void resume() /*override*/;
292
293 virtual void advanceToNextFrame() /*override*/;
294
295 virtual void flip() /*override*/;
296
297 virtual void waitForFlipQueue() /*override*/;
298 // NOLINTEND
299
300public:
301 // member functions
302 // NOLINTBEGIN
303 MCAPI void commit(::bgfx::UniformBuffer& _uniformBuffer);
304
305 MCAPI ::ID3D11SamplerState* getSamplerState(uint _flags, float const* _rgba);
306
307 MCAPI void postReset();
308
309 MCAPI void preReset();
310
311 MCAPI void setBlendState(uint64 _state, uint _rgba);
312
313 MCAPI void setDepthStencilState(uint64 _state, uint64 _stencil);
314
315 MCAPI void setFrameBuffer(::bgfx::FrameBufferHandle _fbh, bool _msaa, bool _needPresent);
316
317 MCAPI void setInputLayout(
318 uchar _numStreams,
319 ::bgfx::VertexDecl const** _vertexDecls,
320 ::bgfx::d3d11::ProgramD3D11 const& _program,
321 ushort _numInstanceData
322 );
323
324 MCAPI void setRasterizerState(
325 uint64 _state,
326 int _biasConst,
327 float _biasSlope,
328 float _biasClamp,
329 bool _wireframe,
330 bool _scissor
331 );
332
333 MCAPI void submitBlit(::bgfx::BlitState& _bs, ushort _view);
334
335 MCAPI void updateMsaa(::DXGI_FORMAT _format) const;
336 // NOLINTEND
337
338public:
339 // virtual function thunks
340 // NOLINTBEGIN
341 MCFOLD ::bgfx::RendererType::Enum $getRendererType() const;
342
343 MCAPI uint64 $getRendererVersion() const;
344
345 MCFOLD uint64 $getShaderVersion() const;
346
347 MCAPI char const* $getRendererName() const;
348
349 MCAPI void $createIndexBuffer(::bgfx::IndexBufferHandle _handle, ::bgfx::Memory const* _mem, ushort _flags);
350
351 MCAPI void $destroyIndexBuffer(::bgfx::IndexBufferHandle _handle);
352
353 MCAPI void $createVertexDecl(::bgfx::VertexDeclHandle _handle, ::bgfx::VertexDecl const& _decl);
354
355 MCFOLD void $destroyVertexDecl(::bgfx::VertexDeclHandle);
356
357 MCAPI void $createVertexBuffer(
358 ::bgfx::VertexBufferHandle _handle,
359 ::bgfx::Memory const* _mem,
360 ::bgfx::VertexDeclHandle _declHandle,
361 ushort _flags
362 );
363
364 MCAPI void $destroyVertexBuffer(::bgfx::VertexBufferHandle _handle);
365
366 MCAPI void $createDynamicIndexBuffer(::bgfx::IndexBufferHandle _handle, uint _size, ushort _flags);
367
368 MCAPI void
369 $updateDynamicIndexBuffer(::bgfx::IndexBufferHandle _handle, uint _offset, uint _size, ::bgfx::Memory const* _mem);
370
371 MCAPI void $destroyDynamicIndexBuffer(::bgfx::IndexBufferHandle _handle);
372
373 MCAPI void $createDynamicVertexBuffer(::bgfx::VertexBufferHandle _handle, uint _size, ushort _flags);
374
375 MCAPI void $updateDynamicVertexBuffer(
376 ::bgfx::VertexBufferHandle _handle,
377 uint _offset,
378 uint _size,
379 ::bgfx::Memory const* _mem
380 );
381
382 MCAPI void $destroyDynamicVertexBuffer(::bgfx::VertexBufferHandle _handle);
383
384 MCAPI void $createShader(::bgfx::ShaderHandle _handle, ::bgfx::Memory const* _mem);
385
386 MCAPI void $destroyShader(::bgfx::ShaderHandle _handle);
387
388 MCAPI void $createProgram(::bgfx::ProgramHandle _handle, ::bgfx::ShaderHandle _vsh, ::bgfx::ShaderHandle _fsh);
389
390 MCAPI void $destroyProgram(::bgfx::ProgramHandle _handle);
391
392 MCAPI void* $createTexture(
393 ::bgfx::TextureHandle _handle,
394 ::bgfx::Memory const* _mem,
395 uint _flags,
396 uchar _skip,
397 ::bgfx::Memory const**
398 );
399
400 MCAPI void $wrapExternalTexture(
401 ::bgfx::TextureHandle _handle,
402 ::bgfx::RendererType::Enum _type,
403 void* _texturePtr,
404 void* _deferredRef
405 );
406
407 MCFOLD void $updateTextureBegin(::bgfx::TextureHandle, uchar, uchar);
408
409 MCAPI void $updateTexture(
410 ::bgfx::TextureHandle _handle,
411 uchar _side,
412 uchar _mip,
413 ::bgfx::Rect const& _rect,
414 ushort _z,
415 ushort _depth,
416 ushort _pitch,
417 ::bgfx::Memory const* _mem
418 );
419
420 MCFOLD void $updateTextureEnd();
421
422 MCAPI void $readTexture(::bgfx::TextureHandle _handle, void* _data, uchar _mip);
423
424 MCAPI void
425 $resizeTexture(::bgfx::TextureHandle _handle, ushort _width, ushort _height, uchar _numMips, ushort _numLayers);
426
427 MCAPI void $overrideInternal(::bgfx::TextureHandle _handle, uint64 _ptr, uint _flags);
428
429 MCAPI uint64 $getInternal(::bgfx::TextureHandle _handle);
430
431 MCAPI void $destroyTexture(::bgfx::TextureHandle _handle);
432
433 MCAPI void $createShaderBuffer(::bgfx::ShaderBufferHandle _handle, uint _size, uint _stride, ushort _flags);
434
435 MCAPI void $updateShaderBuffer(::bgfx::ShaderBufferHandle _handle, uint _offset, ::bgfx::Memory const* _mem);
436
437 MCAPI void $destroyShaderBuffer(::bgfx::ShaderBufferHandle _handle);
438
439 MCAPI void $createFrameBuffer(::bgfx::FrameBufferHandle _handle, uchar _num, ::bgfx::Attachment const* _attachment);
440
441 MCAPI void $createFrameBuffer(
442 ::bgfx::FrameBufferHandle _handle,
443 void* _nwh,
444 uint _width,
445 uint _height,
446 ::bgfx::TextureFormat::Enum _depthFormat
447 );
448
449 MCAPI void $destroyFrameBuffer(::bgfx::FrameBufferHandle _handle);
450
451 MCAPI void
452 $createUniform(::bgfx::UniformHandle _handle, ::bgfx::UniformType::Enum _type, ushort _num, char const* _name);
453
454 MCAPI void $destroyUniform(::bgfx::UniformHandle _handle);
455
456 MCAPI void $requestScreenShot(::bgfx::FrameBufferHandle _handle, char const* _filePath);
457
458 MCAPI void $updateViewName(ushort _id, char const* _name);
459
460 MCAPI void $updateUniform(void*, ushort _loc, void const* _data, uint _size);
461
462 MCFOLD void $setMarker(void*, char const* _marker, uint _size);
463
464 MCAPI void $invalidateOcclusionQuery(::bgfx::OcclusionQueryHandle _handle);
465
466 MCAPI void $setName(::bgfx::Handle _handle, char const* _name);
467
468 MCAPI void
469 $submit(::bgfx::Frame* _render, ::bgfx::ClearQuad& _clearQuad, ::bgfx::TextVideoMemBlitter& _textVideoMemBlitter);
470
471 MCAPI void $blitSetup(::bgfx::TextVideoMemBlitter& _blitter);
472
473 MCAPI void $blitRender(::bgfx::TextVideoMemBlitter& _blitter, uint _numIndices);
474
475 MCAPI bool $isDeviceRemoved();
476
477 MCAPI void $suspend();
478
479 MCFOLD void $resume();
480
481 MCAPI void $advanceToNextFrame();
482
483 MCAPI void $flip();
484
485 MCFOLD void $waitForFlipQueue();
486 // NOLINTEND
487};
488
489} // namespace bgfx::d3d11
Definition UniformBuffer.h:7
Definition Attachment.h:7
Definition BlitState.h:7
Definition ClearQuad.h:7
Definition Frame.h:7
Definition Handle.h:7
Definition IndexBufferHandle.h:7
Definition Memory.h:7
Definition OcclusionQueryHandle.h:7
Definition ProgramHandle.h:7
Definition Rect.h:7
Definition ShaderBufferHandle.h:7
Definition ShaderHandle.h:7
Definition TextVideoMemBlitter.h:7
Definition TextureHandle.h:7
Definition UniformHandle.h:7
Definition VertexBufferHandle.h:7
Definition VertexDeclHandle.h:7
Definition AGSContext.h:7
Definition RendererContextD3D11.h:7
Definition TextureD3D11.h:7