3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/particlesystem/particle/components/DirectionSettings.h"
7#include "mc/client/particlesystem/particle/components/ParticleAppearanceComponentBase.h"
17namespace ParticleSystem {
23 ::ll::TypedStorage<8, 64, ::ParticleSystem::DirectionSettings> mDirection;
29 virtual void setInitialState(
30 ::ParticleSystem::ComponentAccessParticleEmitter& emitter,
31 ::ParticleSystem::CommonParticle& particle,
32 ::RenderParams& renderParams,
33 ::Vec3
const& spawnDirection
40 MCAPI
void $setInitialState(
41 ::ParticleSystem::ComponentAccessParticleEmitter& emitter,
42 ::ParticleSystem::CommonParticle& particle,
43 ::RenderParams& renderParams,
44 ::Vec3
const& spawnDirection
Definition ComponentAccessParticleEmitter.h:7
Definition ParticleAppearanceBillboardBaseComponent.h:7
Definition RenderParams.h:29
Definition CommonParticle.h:7