LeviLamina
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ParticleAppearanceBillboardBaseComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/particlesystem/particle/components/DirectionSettings.h"
7#include "mc/client/particlesystem/particle/components/ParticleAppearanceComponentBase.h"
8
9// auto generated forward declare list
10// clang-format off
11class RenderParams;
12class Vec3;
13namespace ParticleSystem { class ComponentAccessParticleEmitter; }
14namespace ParticleSystem { struct CommonParticle; }
15// clang-format on
16
17namespace ParticleSystem {
18
19class ParticleAppearanceBillboardBaseComponent : public ::ParticleSystem::ParticleAppearanceComponentBase {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 64, ::ParticleSystem::DirectionSettings> mDirection;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void setInitialState(
30 ::ParticleSystem::ComponentAccessParticleEmitter& emitter,
31 ::ParticleSystem::CommonParticle& particle,
32 ::RenderParams& renderParams,
33 ::Vec3 const& spawnDirection
34 ) /*override*/;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI void $setInitialState(
41 ::ParticleSystem::ComponentAccessParticleEmitter& emitter,
42 ::ParticleSystem::CommonParticle& particle,
43 ::RenderParams& renderParams,
44 ::Vec3 const& spawnDirection
45 );
46 // NOLINTEND
47};
48
49} // namespace ParticleSystem
Definition ComponentAccessParticleEmitter.h:7
Definition ParticleAppearanceBillboardBaseComponent.h:7
Definition RenderParams.h:29
Definition Vec3.h:10
Definition CommonParticle.h:7