LeviLamina
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VillageStart.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StructureStart.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<1, 1, bool> mValid;
13 ::ll::TypedStorage<1, 1, bool> mIsAbandoned;
14 // NOLINTEND
15
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ~VillageStart() /*override*/ = default;
20
21 virtual bool isValid() const /*override*/;
22
23 virtual bool requiresNeighborAwareBlockUpgrade() const /*override*/;
24
25 virtual ::std::string_view getStructureName() const /*override*/;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCFOLD bool $isValid() const;
32
33#ifdef LL_PLAT_S
34 MCAPI bool $requiresNeighborAwareBlockUpgrade() const;
35#else // LL_PLAT_C
36 MCFOLD bool $requiresNeighborAwareBlockUpgrade() const;
37#endif
38
39 MCAPI ::std::string_view $getStructureName() const;
40
41
42 // NOLINTEND
43};
Definition StructureStart.h:15
Definition VillageStart.h:8