26 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
27 ::ll::TypedStorage<8, 24, ::GameEvents::PositionSource> mPositionSource;
28 ::ll::TypedStorage<8, 64, ::SculkSpreader> mSculkSpreader;
42 virtual void handleGameEvent(
48 virtual ::GameEvents::PositionSource
const& getPositionSource()
const ;
50 virtual uint getRange()
const ;
52 virtual ::IGameEventListener::DeliveryMode getDeliveryMode()
const ;
69 MCFOLD ::GameEvents::PositionSource
const& $getPositionSource()
const;
71 MCFOLD uint $getRange()
const;
73 MCFOLD ::IGameEventListener::DeliveryMode $getDeliveryMode()
const;
83 MCAPI
static void** $vftableForBlockActor();
Definition SaveContext.h:5
Definition GameEventContext.h:14