LeviLamina
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EndGatewayRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
9
10// auto generated forward declare list
11// clang-format off
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<2, 2, short> mWorldHeight;
21 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
23 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void
30 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
31
32 virtual void
33 renderAlpha(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
40
41 MCAPI void $renderAlpha(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
42 // NOLINTEND
43};
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition EndGatewayRenderer.h:5
Definition BlockActorRenderData.h:5