LeviLamina
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RenderChunkDirectVertexData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/framebuilder/dragon/RenderMetadata.h"
7#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace dragon { struct ResolvedVertexBufferResource; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 72, ::std::optional<::dragon::RenderMetadata> const> mRenderMetadata;
19 ::ll::TypedStorage<1, 1, bool> mSplitStream;
20 ::ll::TypedStorage<8, 32, ::std::optional<::mce::ServerResourcePointer<::dragon::ResolvedVertexBufferResource>>>
21 mVertexData;
22 ::ll::TypedStorage<8, 32, ::std::optional<::mce::ServerResourcePointer<::dragon::ResolvedVertexBufferResource>>>
23 mAttributeData;
24 ::ll::TypedStorage<8, 32, ::std::optional<::mce::ServerResourcePointer<::dragon::ResolvedVertexBufferResource>>>
25 mAdditionalVertexStream;
26 ::ll::TypedStorage<8, 8, uint64> mVertexCount;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI ~RenderChunkDirectVertexData();
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCAPI void $dtor();
39 // NOLINTEND
40};
Definition RenderChunkDirectVertexData.h:5
Definition ResolvedVertexBufferResource.h:7