LeviLamina
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InventoryItemRenderItemData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/controls/UIMaterialType.h"
7#include "mc/client/renderer/actor/ItemRenderChunkType.h"
8#include "mc/client/renderer/texture/TextureUVCoordinateSet.h"
9#include "mc/common/WeakPtr.h"
10#include "mc/deps/core/resource/ResourceFileSystem.h"
11#include "mc/world/item/ItemStack.h"
12
13// auto generated forward declare list
14// clang-format off
15class Item;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<4, 4, int> mCustomId;
23 ::ll::TypedStorage<4, 4, int> mItemId;
24 ::ll::TypedStorage<4, 4, int> mAuxVal;
25 ::ll::TypedStorage<4, 4, int> mCustomColor;
26 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mPickupTime;
27 ::ll::TypedStorage<1, 1, bool> mIsShowPickup;
28 ::ll::TypedStorage<1, 1, bool> mIsFiltered;
29 ::ll::TypedStorage<4, 4, int> mAnimationFrame;
30 ::ll::TypedStorage<1, 1, bool> mIsEnchanted;
31 ::ll::TypedStorage<1, 1, bool> mHidingIcon;
32 ::ll::TypedStorage<4, 8, ::glm::vec2> mPosition;
33 ::ll::TypedStorage<8, 32, ::std::string> mTextureName;
34 ::ll::TypedStorage<4, 4, ::UIMaterialType> mUIMaterialType;
35 ::ll::TypedStorage<4, 4, ::ResourceFileSystem> mTextureFileSystem;
36 ::ll::TypedStorage<8, 96, ::TextureUVCoordinateSet> mIcon;
37 ::ll::TypedStorage<8, 8, ::WeakPtr<::Item>> mItem;
38 ::ll::TypedStorage<8, 152, ::ItemStack> mItemInstance;
39 ::ll::TypedStorage<4, 4, ::ItemRenderChunkType> mItemRenderType;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI InventoryItemRenderItemData();
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCAPI void* $ctor();
52 // NOLINTEND
53};
Definition Item.h:71
Definition InventoryItemRenderItemData.h:5