LeviLamina
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BoneAnimation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/world/actor/animation/BoneAnimationRelativeMode.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14class BoneAnimation {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 48, ::HashedString> mBoneName;
19 ::ll::TypedStorage<8, 24, ::std::vector<::BoneAnimationChannel>> mAnimationChannels;
20 ::ll::TypedStorage<1, 1, ::BoneAnimationRelativeMode> mRotationRelativeMode;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 BoneAnimation();
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI explicit BoneAnimation(::std::string const& name);
31
32#ifdef LL_PLAT_C
33 MCAPI ~BoneAnimation();
34#endif
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor(::std::string const& name);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46#ifdef LL_PLAT_C
47 MCAPI void $dtor();
48#endif
49 // NOLINTEND
50};
Definition BoneAnimationChannel.h:16