23class LeashKnot :
public ::HangingActor {
33 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
35 virtual float getShadowRadius()
const ;
37 virtual int getWidth()
const ;
39 virtual int getHeight()
const ;
41 virtual void dropItem() ;
43 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
49 virtual void remove() ;
51 virtual ::Interaction getInteraction(
::Player& player,
::Vec3 const& location) ;
53 virtual void teleportTo(
55 bool shouldStopRiding,
87 MCFOLD
void $reloadHardcodedClient(::ActorInitializationMethod method);
89 MCFOLD
float $getShadowRadius()
const;
91 MCFOLD
int $getWidth()
const;
93 MCFOLD
int $getHeight()
const;
95 MCFOLD
void $dropItem();
103 MCAPI
void $remove();
105 MCAPI ::Interaction $getInteraction(
::Player& player,
::Vec3 const& location);
108 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
116 MCAPI
static void** $vftable();
Definition EntityContext.h:15