20 ::ll::TypedStorage<4, 4, float> mDistance;
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPos;
22 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mSourceID;
23 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mProjectileOwnerID;
24 ::ll::TypedStorage<8, 8, ::std::reference_wrapper<::GameEvent const>> mVibration;