LeviLamina
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VibrationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class CompoundTag;
12class DataLoadHelper;
13class GameEvent;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mDistance;
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPos;
22 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mSourceID;
23 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mProjectileOwnerID;
24 ::ll::TypedStorage<8, 8, ::std::reference_wrapper<::GameEvent const>> mVibration;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI void load(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
31
32 MCAPI void save(::CompoundTag& tag) const;
33 // NOLINTEND
34};
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition GameEvent.h:8
Definition VibrationInfo.h:16