LeviLamina
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IInventoryItemRendererRenderContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/ItemRenderChunkType.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ~IInventoryItemRendererRenderContext() = default;
19
20 virtual void setHUDOpacity(float opacity) = 0;
21
22 virtual void renderGuiItemInChunk(
23 ::ItemRenderChunkType itemRenderChunkType,
24 ::ItemStack const& item,
25 float x,
26 float y,
27 float lightMultiplier,
28 float alphaMultiplier,
29 float scale,
30 int frame,
31 bool allowAnimation,
32 int zOrder,
33 ::std::optional<::TextureUVCoordinateSet> const& customIconUVCoords
34 ) = 0;
35 // NOLINTEND
36};
Definition IInventoryItemRendererRenderContext.h:5
Definition ItemStack.h:26
Definition TextureUVCoordinateSet.h:5