LeviLamina
Loading...
Searching...
No Matches
TridentModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class GeometryPtr;
14class ScreenContext;
15// clang-format on
16
17class TridentModel : public ::Model {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 576, ::ModelPart> mPole;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mRDent;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 TridentModel();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void render(
35 ::ScreenContext& screenContext,
36 ::Actor& e,
37 float time,
38 float r,
39 float bob,
40 float yRot,
41 float xRot,
42 float scale
43 ) /*override*/;
44 // NOLINTEND
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCAPI explicit TridentModel(::GeometryPtr source);
50 // NOLINTEND
51
52public:
53 // constructor thunks
54 // NOLINTBEGIN
55 MCAPI void* $ctor(::GeometryPtr source);
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCAPI void $render(
62 ::ScreenContext& screenContext,
63 ::Actor& e,
64 float time,
65 float r,
66 float bob,
67 float yRot,
68 float xRot,
69 float scale
70 );
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCNAPI static void** $vftable();
77 // NOLINTEND
78};
Definition Actor.h:113
Definition GeometryPtr.h:5
Definition Model.h:5
Definition ScreenContext.h:5
Definition TridentModel.h:5
static MCAPI void ** $vftable()