LeviLamina
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ContainerItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/BundleColor.h"
7#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemStatusType.h"
8#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemType.h"
9
10namespace GameplayUI {
11
12struct ContainerItem {
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 32, ::std::string> name;
17 ::ll::TypedStorage<8, 32, ::std::string> id;
18 ::ll::TypedStorage<8, 32, ::std::string> details;
19 ::ll::TypedStorage<4, 4, int> amount;
20 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemStatusType> statusType;
21 ::ll::TypedStorage<4, 4, int> statusValue;
22 ::ll::TypedStorage<4, 4, int> statusMax;
23 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemType> containerItemType;
24 ::ll::TypedStorage<1, 1, bool> isSelectedRecipeSlot;
25 ::ll::TypedStorage<4, 8, ::std::optional<uint>> bundleID;
26 ::ll::TypedStorage<4, 8, ::std::optional<::GameplayUI::BundleColor>> bundleColor;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 ContainerItem& operator=(ContainerItem const&);
32 ContainerItem();
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI ContainerItem(::GameplayUI::ContainerItem const&);
38
39 MCAPI ~ContainerItem();
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor(::GameplayUI::ContainerItem const&);
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51 MCFOLD void $dtor();
52 // NOLINTEND
53};
54
55} // namespace GameplayUI
Definition ContainerItem.h:7