3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/data/gameplayui/BundleColor.h"
7#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemStatusType.h"
8#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemType.h"
16 ::ll::TypedStorage<8, 32, ::std::string> name;
17 ::ll::TypedStorage<8, 32, ::std::string> id;
18 ::ll::TypedStorage<8, 32, ::std::string> details;
19 ::ll::TypedStorage<4, 4, int> amount;
20 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemStatusType> statusType;
21 ::ll::TypedStorage<4, 4, int> statusValue;
22 ::ll::TypedStorage<4, 4, int> statusMax;
23 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerItemType> containerItemType;
24 ::ll::TypedStorage<1, 1, bool> isSelectedRecipeSlot;
25 ::ll::TypedStorage<4, 8, ::std::optional<uint>> bundleID;
26 ::ll::TypedStorage<4, 8, ::std::optional<::GameplayUI::BundleColor>> bundleColor;
31 ContainerItem& operator=(ContainerItem
const&);
37 MCAPI ContainerItem(::GameplayUI::ContainerItem
const&);
39 MCAPI ~ContainerItem();
45 MCAPI
void* $ctor(::GameplayUI::ContainerItem
const&);
Definition ContainerItem.h:7