LeviLamina
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PlayerRespawnRandomizer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/util/random/XoroshiroRandom.h"
8#include "mc/world/actor/player/PlayerRespawnBlockRadiusRandomizer.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 40, ::XoroshiroRandom> mRandom;
15 ::ll::TypedStorage<4, 4, uint> mSpawnRadius;
16 ::ll::TypedStorage<4, 4, uint> mSquaredRadius;
17 ::ll::TypedStorage<4, 24, ::PlayerRespawnBlockRadiusRandomizer> mSecondaryRandomizer;
18 ::ll::TypedStorage<4, 24, ::PlayerRespawnBlockRadiusRandomizer> mPrimaryRandomizer;
19 ::ll::TypedStorage<4, 12, ::Vec3> mSpawnCenter;
20 ::ll::TypedStorage<4, 12, ::Vec3> mPrimaryOffset;
21 ::ll::TypedStorage<4, 12, ::Vec3> mPrimaryScale;
22 // NOLINTEND
23};
Definition PlayerRespawnRandomizer.h:10