LeviLamina
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CameraBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11// clang-format on
12
13class CameraBlock : public ::BlockType {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual bool canBeUsedInCommands(::BaseGameVersion const& requiredBaseGameVersion) const /*override*/;
18 // NOLINTEND
19
20public:
21 // virtual function thunks
22 // NOLINTBEGIN
23 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& requiredBaseGameVersion) const;
24
25
26 // NOLINTEND
27
28public:
29 // vftables
30 // NOLINTBEGIN
31 MCAPI static void** $vftable();
32 // NOLINTEND
33};
Definition BaseGameVersion.h:8
Definition CameraBlock.h:13