3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/DirtyFlag.h"
7#include "mc/client/gui/GameEventNotification.h"
8#include "mc/client/gui/screens/controllers/ClientInstanceScreenController.h"
9#include "mc/deps/core/threading/TaskGroup.h"
16namespace mce {
class UUID; }
23 ::ll::TypedStorage<8, 336, ::TaskGroup> mTaskGroup;
24 ::ll::TypedStorage<1, 1, ::std::atomic<bool>> mDirty;
25 ::ll::TypedStorage<1, 1, bool> mCanInvite;
26 ::ll::TypedStorage<8, 24, ::std::vector<::PlayerListInfo>> mPlayerList;
27 ::ll::TypedStorage<8, 24, ::std::vector<::mce::UUID>> mPlayerLobbyList;
28 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> mXuidList;
33 UserDataScreenController();
38 virtual ~UserDataScreenController() =
default;
40 virtual ::ui::DirtyFlag tick() ;
42 virtual ::ui::DirtyFlag handleGameEventNotification(::ui::GameEventNotification notification) ;
48 MCAPI
explicit UserDataScreenController(::std::shared_ptr<::ClientInstanceScreenModel> model);
50 MCAPI
void _updatePlayerList();
52 MCAPI ::PlayerListInfo getLocalPlayer()
const;
54 MCAPI ::PlayerListInfo getPlayerByAUID(::ActorUniqueID auid)
const;
60 MCAPI
void* $ctor(::std::shared_ptr<::ClientInstanceScreenModel> model);
66 MCAPI ::ui::DirtyFlag $tick();
68 MCAPI ::ui::DirtyFlag $handleGameEventNotification(::ui::GameEventNotification notification);
Definition ClientInstanceScreenController.h:5
Definition ClientInstanceScreenModel.h:5
Definition UserDataScreenController.h:5
Definition ActorUniqueID.h:5
Definition PlayerListInfo.h:5