LeviLamina
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ContainerInteractionsContext.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/client/gui/gameplay/data/gameplayui/ContainerItem.h"
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namespace
GameplayUI {
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struct
ContainerInteractionsContext
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 136, ::GameplayUI::ContainerItem> slotItem;
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::ll::TypedStorage<8, 136, ::GameplayUI::ContainerItem> cursorItem;
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::ll::TypedStorage<1, 1, bool> isDoubleClick;
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::ll::TypedStorage<1, 1, bool> isShiftClick;
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// NOLINTEND
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};
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}
// namespace GameplayUI
GameplayUI::ContainerInteractionsContext
Definition
ContainerInteractionsContext.h:7
src-client
mc
client
gui
gameplay
data
gameplayui
ContainerInteractionsContext.h
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