LeviLamina
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ScriptPlayerGameModeChangeAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7#include "mc/world/level/GameType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptPlayer; }
12namespace ScriptModuleMinecraft { struct ScriptPlayerGameModeChangeIntermediateData; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // ScriptPlayerGameModeChangeAfterEvent inner types define
22
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
27 mPlayerHandle;
28 ::ll::TypedStorage<4, 4, ::GameType> mFromGameMode;
29 ::ll::TypedStorage<4, 4, ::GameType> mToGameMode;
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static ::Scripting::ClassBinding bind();
36 // NOLINTEND
37};
38
39} // namespace ScriptModuleMinecraft
Definition ScriptPlayer.h:42
Definition ScriptPlayerGameModeChangeAfterEvent.h:18
Definition ScriptPlayerGameModeChangeIntermediateData.h:11
Definition ClassBinding.h:10