LeviLamina
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AbstractCandleBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/brstd/function_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Vec3;
17struct Brightness;
18namespace BlockEvents { class BlockQueuedTickEvent; }
19// clang-format on
20
21class AbstractCandleBlock : public ::BlockType {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual bool isInteractiveBlock() const /*override*/;
26
27 virtual bool isLavaBlocking() const /*override*/;
28
29 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
30 /*override*/;
31
32 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
33
34 virtual ::Brightness getLightEmission(::Block const& block) const /*override*/;
35
36 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
37
38 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
39
40 virtual int _getNumCandles(::Block const& block) const;
41
42 virtual void _iterateCandles(
43 ::Block const& block,
44 ::BlockPos const& pos,
45 ::brstd::function_ref<void(::Vec3 const&, int)> callback
46 ) const;
47
48 virtual void _tryLightOnFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
49 // NOLINTEND
50
51public:
52 // member functions
53 // NOLINTBEGIN
54 MCAPI void _addExtinguishEffects(::Block const&, ::BlockSource& region, ::BlockPos const& pos) const;
55
56 MCAPI void _checkForWaterlogging(::BlockSource& region, ::BlockPos const& pos) const;
57
58 MCAPI void
59 _extinguish(::Actor* extinguisher, ::Block const& block, ::BlockSource& region, ::BlockPos const& pos) const;
60
61 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
62 // NOLINTEND
63
64public:
65 // static functions
66 // NOLINTBEGIN
67 MCAPI static bool _canBeLit(::Block const& block, ::BlockSource& region, ::BlockPos const& pos);
68
69 MCAPI static bool _isLit(::Block const& block);
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCFOLD bool $isInteractiveBlock() const;
76
77 MCFOLD bool $isLavaBlocking() const;
78
79 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
80
81 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
82
83 MCAPI ::Brightness $getLightEmission(::Block const& block) const;
84
85 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
86
87 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
88
89 MCFOLD int $_getNumCandles(::Block const& block) const;
90
91 MCFOLD void $_iterateCandles(
92 ::Block const& block,
93 ::BlockPos const& pos,
94 ::brstd::function_ref<void(::Vec3 const&, int)> callback
95 ) const;
96
97 MCFOLD void $_tryLightOnFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
98
99
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCNAPI static void** $vftable();
106 // NOLINTEND
107};
Definition AbstractCandleBlock.h:21
static MCAPI void ** $vftable()
Definition Actor.h:113
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition Vec3.h:10
Definition function_ref.h:60
Definition BlockAnimateTickData.h:14
Definition Brightness.h:8