3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Exclude.h"
12#include "mc/deps/ecs/strict/Filter.h"
13#include "mc/deps/ecs/strict/GlobalRead.h"
14#include "mc/deps/ecs/strict/GlobalWrite.h"
15#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
16#include "mc/deps/ecs/strict/Include.h"
17#include "mc/deps/ecs/strict/Read.h"
18#include "mc/deps/ecs/strict/StrictExecutionContext.h"
19#include "mc/deps/ecs/strict/Write.h"
20#include "mc/util/BaseGameVersion.h"
65 ::CanStandOnPowderSnowComponent,
66 ::CanStandOnPowderSnowFromEquipmentComponent,
69 ::ParrotFlagComponent,
73 ::StopRidingRequestComponent>,
76 ::MovementAbilitiesComponent,
78 ::FallDistanceComponent,
80 ::ActorGameTypeComponent,
81 ::ActorDataFlagComponent,
83 ::ActorRotationComponent,
84 ::MobBodyRotationComponent,
85 ::RenderRotationComponent,
86 ::StandAnimationComponent,
88 ::VanillaOffsetComponent,
89 ::PassengerRenderingRidingOffsetComponent,
90 ::DimensionTypeComponent,
91 ::EjectedByActivatorRailFlagComponent,
92 ::PostTickPositionDeltaComponent>,
93 ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent>,
94 ::AddRemove<::ActorSetPositionRequestComponent>,
95 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
97 ::EntityFactoryT<>>> {
139 ::ll::TypedStorage<8, 32, ::BaseGameVersion const> mVersion;
140 ::ll::TypedStorage<1, 1, bool const> mIsClient;
184 virtual void singleTick(
227 MCAPI
static void _tickExitVehicle(
329 MCAPI
void $singleTick(
Definition BaseGameVersion.h:8
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorSetPositionRequestComponent.h:8
Definition ActorTypeComponent.h:8
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition DoesServerAuthOnlyDismountFlagComponent.h:5
Definition EjectedByActivatorRailFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition ExitVehicleSystemImpl.h:97
static MCAPI void ** $vftable()
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PostTickPositionDeltaComponent.h:8
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10