LeviLamina
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ExitVehicleSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Exclude.h"
12#include "mc/deps/ecs/strict/Filter.h"
13#include "mc/deps/ecs/strict/GlobalRead.h"
14#include "mc/deps/ecs/strict/GlobalWrite.h"
15#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
16#include "mc/deps/ecs/strict/Include.h"
17#include "mc/deps/ecs/strict/Read.h"
18#include "mc/deps/ecs/strict/StrictExecutionContext.h"
19#include "mc/deps/ecs/strict/Write.h"
20#include "mc/util/BaseGameVersion.h"
21
22// auto generated forward declare list
23// clang-format off
46struct MobFlagComponent;
49struct OffsetsComponent;
53struct PlayerComponent;
60struct VehicleComponent;
61// clang-format on
62
63struct ExitVehicleSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
64 ::Filter<
65 ::CanStandOnPowderSnowComponent,
66 ::CanStandOnPowderSnowFromEquipmentComponent,
67 ::HorseFlagComponent,
68 ::MobFlagComponent,
69 ::ParrotFlagComponent,
70 ::VehicleComponent,
71 ::CamelFlagComponent,
72 ::PlayerComponent,
73 ::StopRidingRequestComponent>,
74 ::Read<
75 ::AABBShapeComponent,
76 ::MovementAbilitiesComponent,
77 ::ActorTypeComponent,
78 ::FallDistanceComponent,
79 ::PassengerComponent,
80 ::ActorGameTypeComponent,
81 ::ActorDataFlagComponent,
82 ::VehicleComponent,
83 ::ActorRotationComponent,
84 ::MobBodyRotationComponent,
85 ::RenderRotationComponent,
86 ::StandAnimationComponent,
87 ::OffsetsComponent,
88 ::VanillaOffsetComponent,
89 ::PassengerRenderingRidingOffsetComponent,
90 ::DimensionTypeComponent,
91 ::EjectedByActivatorRailFlagComponent,
92 ::PostTickPositionDeltaComponent>,
93 ::Write<::AABBShapeComponent, ::ActorRotationComponent, ::StateVectorComponent>,
94 ::AddRemove<::ActorSetPositionRequestComponent>,
95 ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent>,
96 ::GlobalWrite<>,
97 ::EntityFactoryT<>>> {
98public:
99 // ExitVehicleSystemImpl inner types define
101 ::Filter<
111 ::Read<
135
136public:
137 // member variables
138 // NOLINTBEGIN
139 ::ll::TypedStorage<8, 32, ::BaseGameVersion const> mVersion;
140 ::ll::TypedStorage<1, 1, bool const> mIsClient;
141 // NOLINTEND
142
143public:
144 // virtual functions
145 // NOLINTBEGIN
146 virtual void tick(
148 ::Filter<
158 ::Read<
181 ::EntityFactoryT<>>& executionContext
182 ) /*override*/;
183
184 virtual void singleTick(
186 ::Filter<
196 ::Read<
219 ::EntityFactoryT<>>& executionContext,
220 ::StrictEntityContext& entityContext
221 ) /*override*/;
222 // NOLINTEND
223
224public:
225 // static functions
226 // NOLINTBEGIN
227 MCAPI static void _tickExitVehicle(
228 ::StrictEntityContext const& entity,
229 ::PassengerComponent const& passenger,
230 ::AABBShapeComponent const& aabb,
231 ::StateVectorComponent const& svc,
232 ::OffsetsComponent const& offsetsComponent,
233 ::ActorDataSeatOffsetComponent const& actorDataSeatOffset,
234 ::ActorRotationComponent& rotation,
237 ::Optional<::EjectedByActivatorRailFlagComponent const> ejectedByActivatorRailFlagComponent,
238 ::BaseGameVersion const& baseGameVersion,
239 ::ViewT<
249 ::Filter<
259 ::Read<
282 ::EntityFactoryT<>>& executionContext,
283 bool isClientSide,
284 ::IConstBlockSource const& region
285 );
286 // NOLINTEND
287
288public:
289 // virtual function thunks
290 // NOLINTBEGIN
291 MCAPI void $tick(
293 ::Filter<
303 ::Read<
326 ::EntityFactoryT<>>& executionContext
327 );
328
329 MCAPI void $singleTick(
331 ::Filter<
341 ::Read<
364 ::EntityFactoryT<>>& executionContext,
365 ::StrictEntityContext& entityContext
366 );
367
368
369 // NOLINTEND
370
371public:
372 // vftables
373 // NOLINTBEGIN
374 MCNAPI static void** $vftable();
375 // NOLINTEND
376};
Definition BaseGameVersion.h:8
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorGameTypeComponent.h:8
Definition ActorIsBeingDestroyedFlagComponent.h:5
Definition ActorRotationComponent.h:8
Definition ActorSetPositionRequestComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition DoesServerAuthOnlyDismountFlagComponent.h:5
Definition EjectedByActivatorRailFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Exclude.h:6
Definition ExitFromPassengerFlagComponent.h:5
Definition ExitVehicleSystemImpl.h:97
static MCAPI void ** $vftable()
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition MovementAbilitiesComponent.h:5
Definition MovementInterpolatorComponent.h:14
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition PostTickPositionDeltaComponent.h:8
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition StopRidingRequestComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6