LeviLamina
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LootTableReference.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
13class Random;
14namespace Json { class Value; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::std::string> mDir;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
28 /*override*/;
29
30 virtual ~LootTableReference() /*override*/ = default;
31
32 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38#ifdef LL_PLAT_C
39 MCAPI static ::std::unique_ptr<::LootPoolEntry> deserialize(
40 ::Json::Value entry,
41 int weight,
42 int quality,
43 ::std::vector<::std::unique_ptr<::LootItemCondition>>& conditions
44 );
45#endif
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
52
53 MCFOLD ::LootPoolEntry::EntryType $getEntryType() const;
54
55
56 // NOLINTEND
57};
Definition ItemStack.h:26
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootPoolEntry.h:18
Definition LootTableContext.h:20
Definition LootTableReference.h:17
Definition Random.h:10
Definition context.h:5