LeviLamina
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SHStraight.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/StrongholdPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> leftChild;
22 ::ll::TypedStorage<1, 1, bool> rightChild;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::StructurePieceType getType() const /*override*/;
29
30 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
31
32 virtual void addChildren(
33 ::StructurePiece& startPiece,
34 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
35 ::Random& random
36 ) /*override*/;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI ::StructurePieceType $getType() const;
43
44 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
45
46 MCAPI void $addChildren(
47 ::StructurePiece& startPiece,
48 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
49 ::Random& random
50 );
51
52
53 // NOLINTEND
54};
Definition BlockSource.h:71
Definition BoundingBox.h:13
Definition Random.h:10
Definition SHStraight.h:17
Definition StrongholdPiece.h:16
Definition StructurePiece.h:18