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SoundEventSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16#include "mc/entity/utilities/GetAttachPositionViews.h"
17
18// auto generated forward declare list
19// clang-format off
20class LevelComponent;
28struct MobFlagComponent;
29struct OffsetsComponent;
33struct PlayerComponent;
38struct VehicleComponent;
39// clang-format on
40
41struct SoundEventSystemImpl : public ::IStrictTickingSystem<::StrictExecutionContext<
42 ::Filter<
43 ::HorseFlagComponent,
44 ::MobFlagComponent,
45 ::ParrotFlagComponent,
46 ::VehicleComponent,
47 ::CamelFlagComponent,
48 ::PlayerComponent>,
49 ::Read<
50 ::ActorRotationComponent,
51 ::MobBodyRotationComponent,
52 ::PassengerComponent,
53 ::RenderRotationComponent,
54 ::StandAnimationComponent,
55 ::ActorDataFlagComponent,
56 ::AABBShapeComponent,
57 ::OffsetsComponent,
58 ::VanillaOffsetComponent,
59 ::PassengerRenderingRidingOffsetComponent>,
60 ::Write<::LevelComponent, ::SoundEventRequestQueueComponent>,
61 ::AddRemove<>,
62 ::GlobalRead<>,
63 ::GlobalWrite<>,
64 ::EntityFactoryT<>>> {
65public:
66 // SoundEventSystemImpl inner types declare
67 // clang-format off
68 struct Views;
69 // clang-format on
70
71 // SoundEventSystemImpl inner types define
72 struct Views {
73 public:
74 // member variables
75 // NOLINTBEGIN
76 ::ll::TypedStorage<8, 56, ::ViewT<::StrictEntityContext, ::LevelComponent, ::SoundEventRequestQueueComponent>>
77 mRequestView;
78 ::ll::TypedStorage<8, 480, ::GetAttachPositionViews> mAttachViews;
79 // NOLINTEND
80 };
81
82public:
83 // member variables
84 // NOLINTBEGIN
85 ::ll::TypedStorage<8, 544, ::std::optional<::SoundEventSystemImpl::Views>> mViews;
86 // NOLINTEND
87
88public:
89 // virtual functions
90 // NOLINTBEGIN
91 virtual void tick(
100 ::Read<
116 ) /*override*/;
117 // NOLINTEND
118
119public:
120 // virtual function thunks
121 // NOLINTBEGIN
122 MCNAPI void $tick(
124 ::Filter<
131 ::Read<
147 );
148
149
150 // NOLINTEND
151
152public:
153 // vftables
154 // NOLINTBEGIN
155 MCNAPI static void** $vftable();
156 // NOLINTEND
157};
Definition IStrictTickingSystem.h:6
Definition LevelComponent.h:10
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition SoundEventSystemImpl.h:72
Definition SoundEventSystemImpl.h:64
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::LevelComponent, ::SoundEventRequestQueueComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5