3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/AddRemove.h"
8#include "mc/deps/ecs/strict/EntityFactoryT.h"
9#include "mc/deps/ecs/strict/Filter.h"
10#include "mc/deps/ecs/strict/GlobalRead.h"
11#include "mc/deps/ecs/strict/GlobalWrite.h"
12#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
13#include "mc/deps/ecs/strict/Read.h"
14#include "mc/deps/ecs/strict/StrictExecutionContext.h"
15#include "mc/deps/ecs/strict/Write.h"
16#include "mc/entity/utilities/GetAttachPositionViews.h"
45 ::ParrotFlagComponent,
50 ::ActorRotationComponent,
51 ::MobBodyRotationComponent,
53 ::RenderRotationComponent,
54 ::StandAnimationComponent,
55 ::ActorDataFlagComponent,
58 ::VanillaOffsetComponent,
59 ::PassengerRenderingRidingOffsetComponent>,
60 ::Write<::LevelComponent, ::SoundEventRequestQueueComponent>,
64 ::EntityFactoryT<>>> {
76 ::ll::TypedStorage<8, 56, ::ViewT<::StrictEntityContext, ::LevelComponent, ::SoundEventRequestQueueComponent>>
78 ::ll::TypedStorage<8, 480, ::GetAttachPositionViews> mAttachViews;
85 ::ll::TypedStorage<8, 544, ::std::optional<::SoundEventSystemImpl::Views>> mViews;
Definition IStrictTickingSystem.h:6
Definition LevelComponent.h:10
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorRotationComponent.h:8
Definition CamelFlagComponent.h:5
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition SoundEventRequestQueueComponent.h:8
Definition SoundEventSystemImpl.h:72
Definition SoundEventSystemImpl.h:64
MCAPI void $tick(::StrictExecutionContext< ::Filter< ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent >, ::Read< ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::ActorDataFlagComponent, ::AABBShapeComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::LevelComponent, ::SoundEventRequestQueueComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
static MCAPI void ** $vftable()
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10