LeviLamina
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AnimationData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
11// clang-format on
12
13struct AnimationData {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, uint> mLargestSkeletonBoneCount;
18 ::ll::TypedStorage<8, 24, ::std::vector<::AnimationRemappingInfo>> mPerActorRemappingInfo;
19 ::ll::TypedStorage<8, 24, ::std::vector<::SkinnedMeshRemappingData>> mRemappingData;
20 ::ll::TypedStorage<8, 24, ::std::vector<::PartVisibilityBoneSlice>> mPartVisibilityBoneSlices;
21 ::ll::TypedStorage<8, 24, ::std::vector<::PartVisibilityExpression>> mPartVisibilityExpressions;
22 ::ll::TypedStorage<8, 24, ::std::vector<ushort>> mPerRenderControllerPartVisibility;
23 // NOLINTEND
24};
Definition AnimationData.h:5
Definition AnimationRemappingInfo.h:5
Definition PartVisibilityBoneSlice.h:5
Definition PartVisibilityExpression.h:5
Definition SkinnedMeshRemappingData.h:5