3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
19namespace mce {
class Color; }
26 ::ll::TypedStorage<1, 1, bool> mAtlasLoaded;
27 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TextureAtlas>> mTextureAtlas;
28 ::ll::TypedStorage<4, 8, ::glm::vec2> mMaxTileSize;
29 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTexture;
30 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BannerModel>> mBannerModel;
31 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGuiMaterial;
32 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGuiPoleMaterial;
33 ::ll::TypedStorage<8, 16, ::std::shared_ptr<bool>> mExistanceTracker;
40 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
46 MCAPI
void _setConstants(
47 ::BaseActorRenderContext& baseActorRenderContext,
49 ::std::string filePath,
50 ::mce::Color
const& color
53 MCAPI
void _setupBannerConstants(::BaseActorRenderContext& baseActorRenderContext, ::BlockActor& entity);
55 MCAPI
void renderByItem(
56 ::BaseActorRenderContext& renderContext,
57 ::dragon::RenderMetadata
const& renderMetadata,
58 ::ItemStack
const& item,
62 MCAPI
void renderInGui(
63 ::BaseActorRenderContext& renderContext,
64 ::dragon::RenderMetadata
const& renderMetadata,
77 MCAPI
void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
Definition BannerModel.h:5
Definition BannerRenderer.h:5
Definition BaseActorRenderContext.h:5
Definition BlockActorRenderer.h:5
Definition BlockActor.h:29
Definition ItemStack.h:26
Definition TextureAtlas.h:5
Definition BlockActorRenderData.h:5