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LeviLamina
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PlayerMoveInput.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8// clang-format on
9
10namespace PlayerMoveInput {
11// functions
12// NOLINTBEGIN
13#ifdef LL_PLAT_C
14MCAPI void clearMovementState(::EntityContext& entity);
15
16MCAPI bool isAutoJumpEnabled(::EntityContext const& entity);
17#endif
18
19MCAPI bool isDescending(::EntityContext const& entity);
20
21#ifdef LL_PLAT_C
22MCAPI bool isJumping(::EntityContext const& entity);
23
24MCAPI bool isPlayerMoving(::EntityContext const& entity);
25#endif
26
27MCAPI bool isSneakDown(::EntityContext const& entity);
28
29#ifdef LL_PLAT_C
30MCAPI void setAutoJumpEnabled(::EntityContext& entity, bool autoJumpEnabled);
31#endif
32// NOLINTEND
33
34} // namespace PlayerMoveInput
Definition EntityContext.h:15