LeviLamina
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ContainerInteractionsHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/ContainerSlot.h"
7#include "mc/world/containers/ContainerEnumName.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace GameplayUI { struct ContainerAction; }
12namespace GameplayUI { struct ContainerInteractionsContext; }
13// clang-format on
14
15namespace GameplayUI {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mDoneActionThisClick;
22 ::ll::TypedStorage<1, 1, bool> mPressWasDoubleClick;
23 ::ll::TypedStorage<1, 1, bool> mIsSplitting;
24 ::ll::TypedStorage<4, 8, ::GameplayUI::ContainerSlot> mSplitStart;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ::GameplayUI::ContainerAction handleSlotMousePress(
31 ::GameplayUI::ContainerInteractionsContext context,
32 int button,
33 ::ContainerEnumName container,
34 int slot
35 );
36
37 MCAPI ::GameplayUI::ContainerAction handleSlotMouseRelease(
38 ::GameplayUI::ContainerInteractionsContext context,
39 int button,
40 ::ContainerEnumName container,
41 int slot
42 );
43 // NOLINTEND
44};
45
46} // namespace GameplayUI
Definition ContainerInteractionsHandler.h:7
Definition ContainerAction.h:7
Definition ContainerInteractionsContext.h:7