LeviLamina
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NBCastleSmallCorridorLeftTurnPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/NetherFortressPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class StructurePiece;
15// clang-format on
16
17class NBCastleSmallCorridorLeftTurnPiece : public ::NetherFortressPiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> shouldPlaceChest;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual void addChildren(
30 ::StructurePiece& startPiece,
31 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
32 ::Random& random
33 ) /*override*/;
34
35 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI ::StructurePieceType $getType() const;
42
43 MCAPI void $addChildren(
44 ::StructurePiece& startPiece,
45 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
46 ::Random& random
47 );
48
49 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
50
51
52 // NOLINTEND
53};
Definition BlockSource.h:71
Definition BoundingBox.h:13
Definition NBCastleSmallCorridorLeftTurnPiece.h:17
Definition Random.h:10
Definition StructurePiece.h:18