LeviLamina
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PostProcessConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class ShaderConstantFloat1; }
11namespace mce { class ShaderConstantInt1; }
12// clang-format on
13
14namespace mce {
15
16class PostProcessConstants : public ::mce::ConstantBufferConstantsBase {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantInt1*> GaussianBlurSize;
21 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> DepthOfFieldNearEndDepth;
22 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> DepthOfFieldFarStartDepth;
23 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> DepthOfFieldFarEndDepth;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void init() /*override*/;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35 MCAPI void $init();
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
44
45} // namespace mce
Definition PostProcessConstants.h:7
static MCAPI void ** $vftable()
Definition ShaderConstantFloat1.h:7
Definition ShaderConstantInt1.h:7