3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
26namespace InitialTickFilterSystem {
29MCNAPI ::TickingSystemWithInfo createTickingAreaFilterSystem();
31MCNAPI
void tickingAreaFilterTickEntity(
32 ::StrictEntityContext
const& context,
33 ::TickWorldComponent& tickWorldComponent,
34 ::CurrentTickComponent
const& currentTickComponent,
35 ::EntityModifier<::ActorMovementTickNeededComponent, ::InterpolateMovementNeededComponent>
const& modifier
38MCNAPI
void validChunkFilterTickEntity(
39 ::StrictEntityContext
const& context,
40 ::StateVectorComponent& stateVector,
41 ::Optional<::ActorRotationComponent>
const& actorRotation,
42 ::Optional<::MobBodyRotationComponent>
const& mobBodyRotation,
43 ::Optional<::ActorHeadRotationComponent>
const& actorHeadRotation,
44 ::Optional<::MobWalkAnimationComponent>
const& mobWalkAnimation,
46 ::ActorMovementTickNeededComponent,
47 ::InterpolateMovementNeededComponent,
48 ::VehicleInputIntentComponent>
const& modifier,
50 ::IConstBlockSource
const& region
Definition IConstBlockSource.h:25
Definition StrictEntityContext.h:8
Definition TickWorldComponent.h:11
Definition ActorHeadRotationComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition CurrentTickComponent.h:8
Definition InterpolateMovementNeededComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobWalkAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13