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InitialTickFilterSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
24// clang-format on
25
26namespace InitialTickFilterSystem {
27// functions
28// NOLINTBEGIN
29MCNAPI ::TickingSystemWithInfo createTickingAreaFilterSystem();
30
31MCNAPI void tickingAreaFilterTickEntity(
32 ::StrictEntityContext const& context,
33 ::TickWorldComponent& tickWorldComponent,
34 ::CurrentTickComponent const& currentTickComponent,
35 ::EntityModifier<::ActorMovementTickNeededComponent, ::InterpolateMovementNeededComponent> const& modifier
36);
37
38MCNAPI void validChunkFilterTickEntity(
39 ::StrictEntityContext const& context,
40 ::StateVectorComponent& stateVector,
41 ::Optional<::ActorRotationComponent> const& actorRotation,
42 ::Optional<::MobBodyRotationComponent> const& mobBodyRotation,
43 ::Optional<::ActorHeadRotationComponent> const& actorHeadRotation,
44 ::Optional<::MobWalkAnimationComponent> const& mobWalkAnimation,
45 ::EntityModifier<
46 ::ActorMovementTickNeededComponent,
47 ::InterpolateMovementNeededComponent,
48 ::VehicleInputIntentComponent> const& modifier,
49 bool resetAnimation,
50 ::IConstBlockSource const& region
51);
52// NOLINTEND
53
54} // namespace InitialTickFilterSystem
Definition IConstBlockSource.h:25
Definition StrictEntityContext.h:8
Definition TickWorldComponent.h:11
Definition ActorHeadRotationComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition CurrentTickComponent.h:8
Definition InterpolateMovementNeededComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobWalkAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition TickingSystemWithInfo.h:13
Definition VehicleInputIntentComponent.h:11