LeviLamina
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GlassBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class BaseGameVersion;
12class Block;
13class BlockPos;
15// clang-format on
16
17class GlassBlock : public ::BlockType {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mDoesDrops;
22 ::ll::TypedStorage<1, 1, bool> mCanBeUsedInCommands;
23 ::ll::TypedStorage<1, 1, bool> mDoesNotCollideWithCamera;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual bool canBeUsedInCommands(::BaseGameVersion const& requiredBaseGameVersion) const /*override*/;
30
31 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
32
33 virtual bool getCollisionShapeForCamera(
34 ::AABB& outAABB,
35 ::Block const& block,
36 ::IConstBlockSource const& region,
37 ::BlockPos const& pos
38 ) const /*override*/;
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI bool $canBeUsedInCommands(::BaseGameVersion const& requiredBaseGameVersion) const;
45
46 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
47
48 MCAPI bool $getCollisionShapeForCamera(
49 ::AABB& outAABB,
50 ::Block const& block,
51 ::IConstBlockSource const& region,
52 ::BlockPos const& pos
53 ) const;
54
55
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition AABB.h:18
Definition BaseGameVersion.h:8
Definition BlockPos.h:17
Definition Block.h:41
Definition GlassBlock.h:17
Definition IConstBlockSource.h:25